Tag Archives: graphics

Cave Story

Dave “Davespice” Honess, one of our indefatigable forum mods (a crack team of men and women with darting eyes who never sleep, spending their downtime making sure our forums are a welcoming place for new users, and a really crappy place for people who want to spam or start flamewars), has been working on porting games to the Pi. His most recent addition to the Pi Store is Cave Story , a side-scrolling freeware platformer with a distinctly retro look and feel. I’d been chatting to Dave about why he’d chosen Cave Story to work on, and what he said was really worth sharing, so I asked him if he’d mind writing a few words for the blog about it

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Cave Story

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Collabora brings Wayland and X11 graphics performance to Raspberry Pi – Cambridge Network

Collabora brings Wayland and X11 graphics performance to Raspberry Pi Cambridge Network The Raspberry Pi Foundation and Collabora today announce that they have been working together to improve the graphics software capabilities of the Raspberry Pi . The collaboration between the Raspberry Pi Foundation and Collabora enables graphically …

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Collabora brings Wayland and X11 graphics performance to Raspberry Pi – Cambridge Network

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3D parametric plotter

This video from  Benedek93 is a little slow to get going, but it’s well worth watching all the way through for a really tight demonstration of what you can achieve with OpenGL ES on the Pi.  Benedek says: Recently I’ve started going through a tutorial for modern OpenGL programming again (I can recommend it: http://arcsynthesis.org/gltut/  ), and on the way I decided to re-do that function plotter program I have showed off in one of my videos (“OpenGL Shaders and Shadow Maps”). First I wrote it using the old, fixed-pipeline OpenGL specification so that I could run it on my laptop which didn’t support the newer versions.

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3D parametric plotter

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